So as a member of the FGC (Fighting Games Community) and since the game is out since some time now, I'd figured I'd take some time to talk about CF, now that I've been playing it for a month.
I wanna precise that I was very very hyped for this game as soon as its first arcade footage was shown, and that I'm fucking happy to be able to play it nowadays.
So without further ado, I will start with the pros of the game in my opinion.
First, the general speed of the game. I thought that BBCP (and BBPCEX) were a lot faster than BBCS (and BBCSEX) but CF took the general speed up a notch again, for a result that I find super dynamic and really enjoyable to play. You don't even need that much time to accomodate to the change of speed, and I assure you after playing CF, I find CPEX slow (just as a comparison).
Second, the cast. The new characters to be exact, namely Naoto, Hibiki, Nine, Izanami, Susanoo, Mai and Es. We have a total of seven new characters for that apparently last BlazBlue fighting game (but not last game of the franchise, I can assure you) and Mori (the series' creator) said that there would be more in the future, as he confirmed that BBCF will NOT have an Extend version. Jubei data was apparently datamined from the system voice's VS announcing (when a character is picked, it automatically says the name of the character (if you have the default system voice)) so we can expect him to finally be playable (though his hurbox might be weird).
Third, the new gameplay mechanics. Yes, I am one of those people who enjoy the new Overdrive and the Active Flow/Exceed Accel mechanics. I think it gives fighters opportunities to come back and new opportunities for combos for the players who know how to use Overdrive for that purpose, and overall, I do not think Active Flow was a mistake. You were previously handicapped for playing too passively, the fact that they put a reward if you play good and moderately aggressive is something that I like to see.
Fourth, the OST and general sound. New musics of CF are awesome, hands down (though MUST DIE became a meme in the first week of its release I won't lie). Nothing to say more about the OST, BlazBlue's musics have always been a good point. The reworked sound effects also are good in my opinion, for the MOST PART, and the same observation can be made about the new voice clips (I just don't like Azrael's new voice clips, he just sounds like a trolling asshole, not an asshole WHO WILL DESTROY YOU BECAUSE YOU ARE WEAK).
Fifth, the netcode. Careful I'm not saying it's GOOD, but it's better than CPEX's in my opinion.
Sixth, the solo modes, which are numerous and kind of enjoyable and challenging, so even if you have a net crash or something, you can still have fun on the game.
Seventh, the general gameplay and the changes that were given to returning characters. New attacks, new combos (TERUMI HAS AN OVERHEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD) etc, really encourage you to play characters you were playing before to discover new things (except Bullet. What the fuck did they do to you honey?).
Now... let's get to the cons.
First, the top tiers characters. I'm not saying having a top tier is not good in a fighting game, it's the common thing, but BBCF's top tier characters are just STUPID to play against, and for some of them, STUPIDLY easy to play (Nine I'm looking at you). Basically, some of the tools they have make fights against them almost UNFAIR (Nine I'm still looking at you, you too Izanami, fucking ribcage) and overall, you cannot really LEARN how to fight them as they will always find new things to fuck you up with (Nine, Izanami, Arakune, I'm looking at all 3 of you this time). Basically, the top tier balancing is FAILED compared to other tiers, and I hope the 1.1 will change some of those things (like the fact Es's combos NEVER work universally and are all character-specific. The fuck?)
Second, the absence of Unlimited Characters. So maybe this particular point will change with time, because no announcement was made to either confirm or de-confirm the presence of Unlimited playable characters, but not having the possibility to have fun fucking around with Unlimited characters at the game's release felt a bit bitter. You can fight only 3 Unlimited Characters in the game, as hidden Arcade bosses (Nine, Izanami and Ragna, all their conditions must be done at Act3) and you cannot play them currently.
Third, the slow PS farming. So okay, the GENERAL COST of the items have also lowered, which basically makes the amount of gold needed to buy all game items the same, but since you cannot farm Abyss Mode for easy money anymore, the farming feels longer, and if you aim for a particular game item, even tedious. But that's not a BIIIIIIIIIIIIIIIIIIG con.
Fourth, the fact that some characters are just unplayable online if you don't have a good connection, because of how TIMING-BASED they are. But that depends on the character you want to play and learn.
Fifth, the DLCs' prices and some of the DLC content. 7 euros for a character? Boy, I didn't know ArkSys was so short in money to make us pay that much for a single character. 8 euros for a system voice pack, while they could have make them unlockable in game? Hmmm. I don't really like that. Same for the plushies set, could have just made them buyable in game, just like every other furniture to customize your online room.
Now, for my final score, I will give BlazBlue: Central Fiction a SOLID 8.5/10. The cons, as you can see, are not sufficient to make the game awful and not enjoyable, and I am really happy to say that CF will be a game I will freaking enjoy to spend time on.
Oh and by the way, no one cares about the English voices for fuck sake--